AI Insights · Timothy · October 2024
Top 5 First Person Games in Oceania Q3 2024: Unified Platform Performance
Explore the performance trends of the top five first-person games in Oceania during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the performance of the top five first-person games on a unified platform in Oceania showcased varied trends in downloads, revenue, and active users, according to data from Sensor Tower. Here, we explore the key metrics for each of these popular games.
Call of Duty®: Mobile from Activision Publishing, Inc. displayed a dynamic revenue pattern, peaking at around $258K in the first week of August before declining to $164K by the end of September. Downloads fluctuated slightly, starting at 9.5K in early July and maintaining around 8.8K by the end of the quarter. The game maintained a stable active user base, with numbers hovering around 103K throughout the quarter.
Minecraft: Play with Friends by Mojang experienced a gradual decline in weekly revenue, from approximately $77K in early July to $63K at the end of September. Downloads followed a similar downward trend, beginning at 4.3K and tapering off to about 3.6K. The game consistently engaged a large active user base, although it saw a slight decrease from 344K to 332K during the quarter.
Hunting Sniper: Showdown showed a mixed performance. Revenue varied, starting at $34K, dipping mid-quarter, and then rising to $40K by the end of September. Downloads increased towards the end of the quarter, from 6.5K in early July to 7.6K. Active users also showed growth, rising from 16.6K to 19.2K over the quarter.
Chapters: Interactive Stories by Crazy Maple Studio, Inc. saw a steady increase in revenue, reaching $24K by mid-September. Downloads varied, peaking at 1.8K in early September before settling at 1.6K. Active user numbers rose over the quarter, starting at 4.4K in early July and reaching 5.4K by the end of September.
Finally, Blackjack 21: Blackjackist from KamaGames experienced fluctuating revenue, reaching a high of $22K in late July before falling to $15K in September. Downloads were highest in mid-July at 5.3K, with a resurgence to 4.5K by the end of the quarter. Active users increased from 8K in early July to 9.2K by the end of September.
For more detailed insights and data, visit Sensor Tower.